Development Plans December 2018 Archive


DINODRIFTERS December To-do List (updated 20/12/2018)


Story

Finish animations for Episode 2 
Add unique mission for Episode 2 
Create mission generator for Blackhill Reserve 
Refine dressing up mechanics for the player character 
Refine card selection mechanics so only owned cards can be picked 
Add dream mechanics and time change for Story Mode 

Gameplay

Add buddy system whereby human characters or animal partners can aid in combat 
Add unique abilities for each Dinodrifter for use in the game viewer 

Complete smelling mechanics
Complete calling mechanics
Finish elevation map for the Flaming Cliffs
Add objective marker for mission objectives on map

Graphics


Add dust particles to transformation sequence
Add facial hair
Add Time Matrix for Blackhill Reserve
Create larger insect sprites 

Create Flaming Cliffs animal sprites and patterns
Replace application icon
Resize shadows on food sources to match their new actual size

Input raw data for Ghost Ranch
 wildlife
Map Ghost Ranch
Draw sprites for Ghost Ranch wildlife
Separate pupil and iris sprites

AI


Create divergent behaviour to further individualise animal priorities 
Improve AI for pterasaurs taking off and landing
Add interception mechanics for mothering animals to protect their nests 

Improve pathfinding for herds and packs (more species segregation)

Bugs

Fix bug wherein the human player and partner jumps but doesn't come back down.
Fix animation error wherein the wrong sprite is allocated in cutscenes when animals walk
Fix double turn bug that occurs in story mode when loading a map
Fix misalignment of green and blue colours in pattern selector
Stop animals from moving off-screen during events and battles
Fix Hesperosaurus shadow hover glitch
Fix human characters floating after jumping up the in the air in battle animations
Fix animals walking but still during battles and events

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