Development Plans June 2019 Archive


DINODRIFTERS June To-do List (updated 28/06/2019)

Story
Review complete Story Mode


  • Done once
  • Done twice
  • Done thrice (sound)
  • Done four times (dialogue and animaton)
  • Done five times (rest of dialogue)
  • Done six times (gameplay)

Make finishing touches to Story Mode animations
Adjust riddle text in Episode 16 to appear separate from the mission text
Adjust the scaling of crates, cake and robots in Story Mode
Add the Dinodrifters' mottos
Adjust character designs

Gameplay
Code gameplay terms for mission types:
Data Retreival

  • Study
  • Investigation
  • Exploration 

Code gameplay terms for mission targets:

  • Artifact
  • Item
  • Machine
  • Feature 

Add television which gives time-base cutscenes for world-building
Add television statements with screen
Make the Blackhill Reserve more compact and surrounded by the enclosures
Make character data change depending on time, story progress and other situational metrics
Add the enclosure screen
Add reputation/enclosure rating amounts for Story Mode progression
Show amount needed to progress on objective screen
Add remaining Dino Drift Cards
Add remaining Dino Drift Card sprites
Update Dinodriver and block Dino Drifting from the Tranqchanger
Adjusted Time Beacon cost to 50
Make Blackhill residents not appear at night
Adjust Story Mode controller to not activate during night
Update species statistics
Handle deaths with a dedicated respawning system in Story Mode
Add rewards for high relationships with characters (with money)
Add new card acquisition script
Add relationship point rewards for Story Mode
Construct Dinodata scale of animals, depending on area, where clinking on one opens that fact file
Add second wave of animals
Add family system so that if successfully mated and having birthed children, you can carry on as one of your kids in Dinosaur Mode

Graphics
Add animation for Meteor Impact weather state
Add Drifter animations for two-cards and Super Forms
Make belts lower, below the chest armour, on the male Super Form suits
Adjust Blackhill satellite view image
Allow water sources to appear when in flight
Fix map sprites from lightening during flight
Finalise the Final Dino Drift Cards
Adjust flora to have a percentile chance to be flipped
Redraw flora to be white and red
Set flora to have colour depending on the map
Add new sprite and pattern for Sigilmassasaurus
Add ground colour variation depending on either hydration or elevation

Sound
Add the base ambient sounds


  • Dinosaurs
  • Walking
  • Distant Noises
  • Effects
  • Cometcopter
  • Events
  • Weather
  • Story sounds
  • Equipment


AI
-

Bugs
Fix Story Mode location setter activating upon using the Timegate
Fix animals taken to enclosures being classed as killed and leaving bodies
Fix sprites for lizards and small mammals not aligning properly during walk cycles
Fix walking speeds by going over the master species data (adjust speed integers)
Fix henshin glitch with disappearing humans
Fix Super Forms staying after transforming with another Time Drift Card
Make the ship scene in Episode 5 show the correct environment
Fix father call crash
Fix aquatic animals performing weird moves
Fix Kentrosaurus sprite's body spike
Fix fade out on main menu (very minor)

Other
Complete future platform (Switch, PS4, Xbox and mobile devices research

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