Hello and welcome to another DINODRIFTERS dev diary!
A lot of what I've talked about lately is Story Mode, which is indeed the meat of DINODRIFTERS. However, the secondary mode, Dinosaur Mode, has a great feature that I'd like to reveal to you all.
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| Note that the images in the events are placeholder and not complete yet. |
As you travel the landscape, you will encounter events throughout the map. Different events can occur depending on your age, diet, sex, species and the landscape itself, with a bit of randomness mixed in. Some are small and some can change everything.
These events can do a variety of things. Some spawn unique instances of animals, plants and objects. An example above shows a near-death ornithopod being spawned at the player's location - an easy meal for a meat-eating dinosaur!
There will be dozens of events in the game and vary greatly in their scope. From small scale spawnings to meteors to freak and rare occurrences.
They'll spice up the gameplay for sure!
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| This is the event for the player's death, when health is at zero |
Events can also have up to four choices to make, like the one for death seen above. Some of these choices can fundamentally change the course of a Dinosaur Mode playthrough. Perhaps some can even take you across time and space... or even grant wishes...
You'll see!
Each gatemark (or area) will have around 20 or so events. That's the number I've have planned anyway. Some will have more because of their scope, others less. We'll see how things go.
Next diary, as we near completion of Story Mode's gameplay, I will talk about the full cast of characters in DINODRIFTERS!
Until next time!


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