Hello and welcome to another DINODRIFTERS dev diary!
Story Mode tells the tale of the eponymous Dinodrifters - a team of time-travellers with a mandate to rescue dinosaurs and study the past. To aid in that, cutscenes play inbetween important sections of gameplay. Today, I shall go over how they work.
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| From the opening sequence to Blackhill Reserve (all these animations are not necessarily final and are work-in-progress) |
These cutscenes are animations that trigger based on certain conditions, like location, time, mission progress and potentially many others and play over the game.
Each episode generally will have around 70-80 shots in their cutscenes. In addition to this, characters can communicate to the player via the sliding comm system to the top, outside of cutscenes.
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| Characters can communicate via dialogue boxes like this, with text-to-speech and facial animations allowing them to talk! |
Some cutscenes are not episode-specific and are played under special conditions like a high relationship level with a certain character or owning a certain item. These are less numerous but should they occur, it means something special will happen!
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| The text to the top-left is debug information and not viewed normally in-game |
Next diary, I will talk about the character creation in DINODRIFTERS and how you will customise your avatar in Story Mode!
Until next time!




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