Wednesday, January 23, 2019

DINODRIFTERS Dev Diary #17: Flying and Aerial Animals



Hello and welcome to another DINODRIFTERS dev diary!

Most animals in DINODRIFTERS are intelligent and move on their own volition. In the past, I have talked about mechanics shared between all of these animals. Today I will talk about how flying animals like pterosaurs differ from other animals.



The button above the minimap is used to both ascend to the skies and land on the ground.



















Firstly, flying animals when on the ground operate just as any other. They walk, drink, feed and mate all on the ground. However, unlike non-flying animals, they have the ability to take off and ascend to the skies above.

They can only do so when certain conditions relating to health and energy are met. So be careful and make sure your reserves are sufficient to make a quick getaway at all times.



When in the sky, objects below cannot harm you. However, you can only take off when you have enough health to do so. Injuries to a pterosaur can be fatal.



















Once you're in the air, nothing on the ground can harm you. The only threat is the weather conditions present and other flying animals. However, these are not common, so you can use the sky as a highway to your destination, free from most predators.

Changes in elevation are ignored by flying animals. So they can fly over oceans, hills and mountains and get to places not accessible to other animals. Good places to build nests and roosts.

However, most flying animals are weak. Even the largest, Quetzalcoatlus, can be killed by most medium size animals. So evasion is key to winning as a pterosaur or other flying animal.


Next diary, I will talk about aquatic animals and how underwater gameplay works in DINODRIFTERS!

Until next time!

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